The Toolbar:
Navigating the 2D views:
Mouse buttons
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Directions
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Button to hold down
|
Action |
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Pan |
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Zoom In/Out |
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Bring up right-click menu | |
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A
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Place a new Actor | |
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L
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Place a new Light | |
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Ctrl
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Move item without panning (or selection brush if no items are selected) |
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Shift
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Move item with panning (or selection brush if no items are selected) |
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Ctrl
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Rotate item without panning (or selection brush if no items are selected) |
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Shift
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Rotate item with panning (or selection brush if no items are selected) |
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Ctrl
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When Scale Brush button is active, will resize the current brush |
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Ctrl
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When Stretch Brush button is active, will size current brush along one axis |
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Ctrl
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When Stretch Brush button is active, will size current brush along a different axis |
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Alt
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Move pivot point of selected brush (or selection brush if nothing selected). Also, if a brush vertex has been selected, this will move that vertex. |
Navigating the 3D view:
Mouse buttons
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Directions
|
Button to hold down
|
Action |
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Move camera forward/backward | |
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Rotate camera left/right | |
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Rotate camera left/right and up/down | |
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Move camera left/right and up/down | |
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Select surface | ||
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Pull up surface menu and select surface | ||
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Alt | Make surface under cursor the current surface | |
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Shift | Move brush along X-axis |
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Shift | Move brush along Z-axis |
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Shift | Move brush along Y-axis |
TIP: If you hold down ALT while right-clicking on a surface in the 3D view, the current texture will change to whatever that surface's texture is. So if you then right-click on the selected surface, the texture of that surface will show up in the last menu item ("Apply Texture XXX"). This is a way to determine what texture has been applied to a brush surface on an existing map.
TIP: If UnrealEd comes up fine some of the time, but sometimes you get blackness in all four editing windows, try selecting "Reset All" from the Camera menu.